Strength
Admiral
Strength - 21 + 2.7
Agility - 14 + 1.3
Intelligence - 16 + 1.5
Of all the allies in the Sentinel's ranks, only one, is known by as many names and is feared in as many lands. Called Capt. CoCo by his mates, Jacksparrow by others, The Legendary Mariner by some. but only a select few, know his real name and what it stands for. He can harness the powers of the depths to conjure torrential geysers that blast his enemies into the air. His elegant blade is sworn to the Seas and with each mighty swing it ebbs like the tides. Using a watery form of spacial magic, he can bring you back to your original destination. The Captain now sails towards the Scourge lands, aboard his Phantom vessel boosting the spirits of his comrades with his fabled Rum, paving the way for the victory of the Sentinel. He is Kunkka, Master and Commander of the seven seas.
Learns Torrent, Tidebringer, X Marks The Spot, and Ghost Ship.
Attack range of 128 (melee).
Movement speed of 300.
Alchemist
Strength - 25 + 1.8
Agility - 11 + 1.2
Intelligence - 25 + 1.8
Having enlisted under the ranks of the Sentinel for mere personal gain, the Alchemist's quest for amassing wealth to fund his research is a tireless and relentless one. Both sadistic and cruel in his methods, this heartless Goblin cares not for the means he must resort to for a sizeable bounty. Whether he chooses to paralyze his foes with toxic concoctions or drench them in corrosive acids, Razzil Darkbrew remains steadfast in his calm, calculated approach, despite their constant wails of agony. Though notoriously famed to be inhumane and savage in his actions, he succeeds in crippling the mighty Scourge with the vilest of elixirs.
Learns Acid Spray, Unstable Concoction, Goblin’s Greed and Chemical Rage.
Attack range of 128 (melee).
Movement speed of 300.
Axe
Strength - 25 + 2.5
Agility - 20 + 2.2
Intelligence - 14 + 1.6
In the war of Humans and Orcs that occured long ago many Orcish warriors were corrupted by demonic influence and became tools of blackest darkness. One such warrior was the leader of the Half-Tribe of the Bloodied Axe Clan; Mogul Kahn. Mogul was slain by human Paladins but mysteriously was seen fighting alongside the Scourge around the time Mannoroth started to command the Orcs in the war against Archimonde. The Axe has been revived by demons and uses his reflexes and powerful blows to hunt down and seek out the Sentinels' agile warriors and cut them down to size, even projecting his lust for war onto them.
Learns Berserker''s Call, Battle Hunger, Counter Helix, and Culling Blade.
Attack range of 125 (melee).
Movement speed of 290.
Beastmaster
Strength - 23 + 2.2
Agility - 18 + 1.6
Intelligence - 16 + 1.9
A wandering vagrant of the Mok'nathal, the fabled half orc-half ogres of legend, Rexxar and his mighty blades have joined the cause of the Sentinel to better protect the natural world around him. A friend of beasts, Rexxar flails and tears at his enemies with unsettling savagery, even going as far as hurling his axes in the manner of boomerangs at his enemies to better his chances at victory. Truly a warrior of the living planet that thrives around him, the Beastmaster is an ally to be counted on when he is needed the most.
Learns Wild Axes, Inner Beast, Call of the Wild, and Primal Roar.
Attack range of 100 (melee).
Movement speed of 310.
Bristleback
Strength - 22 + 2.2
Agility - 17 + 1.8
Intelligence - 14 + 2.8
The quillboars were never interested in the affairs and wars of other races, but one knew that the Scourge would eventually descend on their lands if left unchecked. Entering the ranks of the Sentinel for the sole reason of the preservation of his tribe, Rigwarl brings primal instincts to the never ending battle. Each time he releases a flurry of quills or a glob of slime, he works himself into a frenzy that increases his effectiveness drastically, and should he be in danger, his bristle back would shield him from further harm. A perfect demonstration of the abilities that even lesser beings can unleash.
Learns Bristleback, Quill Spray, Viscous Nasal Goo, and Warpath.
Attack range of 100 (melee).
Movement speed of 295.
Butcher
Strength - 25 + 3.2
Agility - 14 + 1.5
Intelligence - 14 + 1.5
An undead behemoth seemingly impervious to even the most potent magic, this starving abomination roams the battlefield, continually in search of unwary prey. It is said his victims catch only a glimpse of his monstrous frame as they are dragged them through the shadows, bleeding profusely as a jagged hook etches deeper in their flesh. Wails of agony echo in the distance, only to be drowned out by the Butcher's maniacal laughter as he severs their limp bodies with his great maw. Unspeakable horrors ensue in a deathly silence, a dreadful omen for what is to come.
Learns Meat Hook, Flesh Heap, Rot, and Dismember.
Attack range of 128 (melee).
Movement speed of 285.
Centaur Warchief
Strength - 23 + 3.8
Agility - 15 + 2.0
Intelligence - 15 + 1.6
Gifted with a tremendous body and an ever-growing fortitude, Bradwarden's courage is only matched by the size of his heart. Prophesied as a savior by the oracles of his tribe, Bradwarden is the living token of the allegiance of the centaurs to the Sentinel. He swings his axe with massive force, sometimes even hurting himself when doing so. The ground trembles every time he slams his hoof and his reflexes are impossible to surpass; allowing him to retaliate just after being attacked. Bradwarden is decided to fulfill his destiny, and he knows that the upcoming battle will become his ultimate challenge.
Learns Hoof Stomp, Double Edge, Return and Stampede.
Attack range of 128 (melee).
Movement speed of 300.
Chaos Knight
Strength - 17 + 2.9
Agility - 14 + 2.1
Intelligence - 16 + 1.2
A disciple of Mithras, the God of Chaos, Nessaj has utilized the powers bestowed upon him to further the cause of Chaos and Evil. He stands opposed with all his might against the powers of Order and Good. He uses his ability to call upon chaotic energy to damage and stun an enemy for a random length of time in conjunction with his power to rip holes in space to instantly strike down all that stand against him. His powers culminate into the terrifying Phantasm, creating avatars of himself who do full damage to all those who oppose him, confusing the battlefield and wreaking havoc amongst the forces of Good.
Learns Critical Strike, Reality Rift, Chaos Bolt, and Phantasm.
Attack range of 100 (melee).
Movement speed of 325.
Clockwerk Goblin
Strength - 24 + 2.4
Agility - 13 + 1.2
Intelligence - 17 + 1.3
The by-product of Goblin technological weapon research during the old War, Rattletrap the Clockwerk Goblin was shut away into storage for countless decades until the Sentinel found and reactivated him. Combat-wise, this goblin's capabilities know few bounds; his body is stocked with a huge array of armaments that destroy targets both near and far with ease. His trademark wrench can even extend itself like a grappling hook, allowing him to pick off individual targets with pin-point accuracy.
Learns Battery Assault, Power Cog, Rocket Flare, and Hookshot.
Attack range of 125 (melee).
Movement speed of 310.
Doom Bringer
Strength - 26 + 3.2
Agility - 11 + 0.9
Intelligence - 13 + 2.1
Lucifer was the leader of the Doomguard attack force of the burning legion in the first attack by the dark lord Sargeras. With his original master long gone, Lucifer grants his undying loyalty to the Scourge to finish what his lord once started. Devouring the insignificant for his greed while dissipating the souls of those brave and strong enough to withstand his strength and the heat of his fiery haven of burning earth, Lucifer takes no prisoners and makes sure those who persevere through his wrath die by the agonizing and burning pain of Doom itself.
Learns LVL? Death, Devour, Scorched Earth, and Doom.
Attack range of 150 (melee).
Movement speed of 290.
Dragon Knight
Strength - 19 + 2.8
Agility - 19 + 2.2
Intelligence - 15 + 1.7
Abandoned and forsaken as a child, the Half-bred Dragon Davion sought refuge from the evils of the world, and from the uncontrollable power growing within himself. His search led him to the doorstep of a mighty Druid, who taught him to tap into the massive energies that lay concealed in his blood - a tribute to his ancient Draconian heritage. A master swordsman, Davion smites his foes in his raging frenzy - transforming at will into an Elder Dragon of destructive fiery rage to crush all those that threaten to vanquish his new home.
Learns Breathe Fire, Dragon''s Blood, Dragon''s Tail, and Elder Dragon Form.
Attack range of 125 (melee).
Movement speed of 290.
Earth Spirit
Strength - 21 + 2.7
Agility - 14 + 1.3
Intelligence - 16 + 1.5
When the blight of the Scourge threatened the isolated peak villages of the Crag Lands, their pleas for aid went unanswered. The strong villagers climbing ever higher up the mountains to seek refuge, leaving those too young or old to their fates. When the forces of evil fed upon the helpless, their innocent blood wet the stones of the foothills. Seeing this, the heart of the mountains wept, and forged it's own champion to face off against the teeming hordes. Hewed from the cliff face, Kaolin was born into our world. Wielding the strength of the mountain, he bends stone and metal to his fierce will.
Learns Boulder Smash, Rolling Boulder, Geomagnetic Grip, and Magnetize.
Attack range of 128 (melee).
Movement speed of 305.
Earthshaker
Strength - 22 + 2.5
Agility - 12 + 1.4
Intelligence - 16 + 1.8
In the barren-lands, tales spoke of tauren sages reaping the essence of dirt. Their consciousness melds with the brown beneath them. The loam becomes the conduit of their mental thought and reality. These warriors were feared for they could summon massive ruptures at their mere whim. So tremendous was their power that their magic leaks out of the earth violently with every spell. Sadly these sages mysteriously faded from the land. When the World Tree was threatened, couriers searched these mighty ones but found just one. A young adept, Raigor Stonehoof, seeks battle to weave new tales of these shamans.
Learns Enchant Totem, Fissure, Aftershock, and Echo Slam.
Attack range of 128 (melee).
Movement speed of 300.
Goblin Shredder
Strength - 22 + 2.4
Agility - 16 + 1.3
Intelligence - 21 + 1.8
Whirling Death, Timber Chain, Reactive Armor, and Chakram.
Attack range of 100 (melee).
Movement speed of 290.
Legion Commander
Strength - 26 + 2.6
Agility - 18 + 1.7
Intelligence - 20 + 2.2
Overwhelming Odds, Press The Attack, Moment of Courage, and Duel.
Attack range of 128 (melee).
Movement speed of 310.
Lifestealer
Strength - 25 + 2.4
Agility - 18 + 1.9
Intelligence - 15 + 1.75
There once was a man in Lordaeron so consumed by greed that he was beyond remorse. Eventually caught trying to steal Prince Arthas' sacred ring, he was tried and hanged. Yet his body, so corrupted by his desire to steal, had risen by itself in the form of a monstrous ghoul. So came into being N'aix, his old name long forgotten: the embodiment of lust and greed, bent on stealing the life of every living creature he encounters.
Learns Rage, Feast, Open Wounds, and Infest.
Attack range of 100 (melee).
Movement speed of 315.
Lord of Avernus
Strength - 23 + 2.7
Agility - 17 + 1.5
Intelligence - 21 + 2.0
A former paladin of great renown, Abaddon fell into darkness during the invasion of the Burning Legion, becoming possessed by many demons, corrupting both his soul and his powers. Now a Death Knight set high in the Lich King's hierarchy of generals, he rides into battle against impossible odds, never stopping until he reaches the World Tree itself. Whether enhancing his own fortitude with a shield of dark energy, or using his life force to aid in combat, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.
Learns Death Coil, Aphotic Shield, Frostmourne, and Borrowed Time.
Attack range of 100 (melee).
Movement speed of 300.
Lycanthrope
Strength - 22 + 2.75
Agility - 16 + 1.9
Intelligence - 15 + 1.55
Banehallow is an avatar of bestial fury created by the scourge. For years he has dwelled in the dark forests of the world, hunting innocents that wander therein. Now he is called to aid his masters. He revels in blood and battle, using his wolfish persona to draw the feral beasts to his side and imbue his allies with his flesh-shredding strength. He is also unnaturally quick and agile. Some say he can even transform into a giant wolf, giving him more durability and the speed to gouge and maim with near impunity.
Learns Feral Impulse, Howl, Summon Wolves, and Shapeshift.
Attack range of 100 (melee).
Movement speed of 305.
Magnataur
Strength - 21 + 2.75
Agility - 15 + 1.8
Intelligence - 17 + 1.65
Maybe the most tremendous being on the Scourge, Magnus is a power to be reckoned with. Trained from birth to become a potent warrior, he is now at the peak of his strength. The Magnataur’s giant axe can cleave paths through his enemies, and create a bone-breaking shockwave that ripples through the ground. Further strengthened by a demonic magic that enhances his attacks, he can crush enemies with shocking ease. His greatest power, though, is the ability to create an immensely strong magnetic field, sucking in helpless foes to meet their end.
Learns Shockwave, Empower, Skewer, and Reverse Polarity.
Attack range of 100 (melee).
Movement speed of 315.
Night Stalker
Strength - 23 + 2.8
Agility - 18 + 2.25
Intelligence - 16 + 1.6
Beware, you who wonder the night. Each step you take leads you deeper in the hideous reign of the horrible ruler of the dark. Balanar, elite dreadlord who brought the total darkness of the Nether into this world, haunts these regions. Your heart will pump harder, your legs will shake, and your mind will cloud as the presence of the stalker hunts you in the dark. There's no chance to fight, no way to run, and no place to hide - darkness is everywhere! You can pray, you can cry, but the darkness won't be stopped - until you die.
Learns Hunter in the Night, Crippling Fear, Void, and Darkness.
Attack range of 100 (melee).
Movement speed of 295.
Omniknight
Strength - 20 + 2.65
Agility - 15 + 1.75
Intelligence - 17 + 1.8
A former member of the Order of the Silver Hand, Purist has joined the Sentinel to avenge the death of the Order's leader, Uther the Lightbringer. Trained by Uther himself in the ways of the Paladin, Purist brings the power of the Holy Light to the battlefield. He can purify the souls of allies, harming any nearby Scourge in the process. Able to protect allies from harmful unholy magic, the mere presence of a man of the Holy Light atrophies any nearby enemies. In times of dire need, Purist can call upon God himself to protect him and his allies.
Learns Purification, Repel, Degen Aura, and Guardian Angel.
Attack range of 100 (melee).
Movement speed of 300.
Pandaren Brewmaster
Strength - 23 + 2.9
Agility - 16 + 1.95
Intelligence - 14 + 1.25
Mangix originates from a deeply hidden and secret society located on the obscure island of Pandaria. He lived a sheltered life in his home within the Stonetalon Mountains, but even the far, golden reaches of Pandaria were affected by the dark hand of the Scourge. The elders heard the cries of the innocent, and saw the blood of the slain, and so, they agreed to send one elite warrior, hoping to turn the tides of battle and restore the Great Balance. What they did not know was that the local barkeep had trained for this very moment his entire life.
Learns Thunder Clap, Drunken Haze, Drunken Brawler, and Primal Split.
Attack range of 100 (melee).
Movement speed of 300.
Phoenix
Strength - 22 + 2.9
Agility - 12 + 1.3
Intelligence - 18 + 1.8
Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.
Learns Icarus Dive, Fire Spirits, Sun Ray and Supernova.
Attack range of 500.
Movement speed of 290.
Pit Lord
Strength - 25 + 2.6
Agility - 12 + 1.3
Intelligence - 17 + 2.6
One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scour his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.
Learns Firestorm, Pit of Malice, Expulsion, and Dark Rift.
Attack range of 100 (melee).
Movement speed of 305.
Rogue Knight
Strength - 23 + 2.7
Agility - 21 + 2.0
Intelligence - 14 + 1.3
A follower of the great God of Order, Paladine, Sven has sworn to uphold the rights of all. Born of a Knight and a Night Elf and ostracized since birth, Sven has lead a solitary existence of meditation and training. He has come out of his wanderings determined to guard the innocent against evil.Armed with his blessed cleaving blade Justice, and harnessing the power to strike down his enemies with the might of God's Strength, Sven's wrath toward the unjust is a sight to behold.
Learns Storm Bolt, Great Cleave, Warcry, and God''s Strength.
Attack range of 125 (melee).
Movement speed of 295.
Sacred Warrior
Strength - 18 + 2.4
Agility - 20 + 2.4
Intelligence - 18 + 1.5
The Trolls of the Darkspear tribe, long since exiled from their ancestral lands in Stranglethorn Vale, are considered by many to be the most savage race of creatures to ever grace the battlefield. This reputation is well earned by their Sentinel representative Huskar, who's abilities revolve around shortening his own lifespan to spear his foes to burning pieces. Considered a blessed martyr by his people, the Sacred Warrior is not afraid of death, and will even run towards it willingly, sometimes desperately, in order to bring the Undead Scourge to an end.
Learns Inner Vitality, Burning Spear, Berserker''s Blood, and Life Break.
Attack range of 400.
Movement speed of 300.
Sand King
Strength - 18 + 2.3
Agility - 19 + 2.1
Intelligence - 16 + 1.8
A guardian of the ancient Nerubian Kingdom of Azjol-Nerub, Crixalis fled to the deserts of Kalimdor in an attempt to escape the genocide of the Lich King. The harsh climate transformed this warrior into a master of the earth, able to tear the skin off his foes with vicious sand storms. Those unfortunate to succumb to his potent toxins are condemned to violently burst apart in a cloud of noxious fumes. Sensing his growing power, the Lich King sought out Crixalis and unable to sway him, slew him in battle. Summoned to aid the Undead Scourge, the heart of the Sentinel quivers each time the ground trembles beneath them.
Learns Sandstorm, Burrowstrike, Caustic Finale, and Epicenter.
Attack range of 128 (melee).
Movement speed of 300.
Skeleton King
Strength - 22 + 2.9
Agility - 18 + 1.7
Intelligence - 13 + 1.6
Once a noble knight protecting his kingdom, the man was thrown into Hell, where he was ripped apart over and over for centuries. Now, Lucifer has thrown him back onto the soil, corrupted and mindless, as King Leoric, the Skeleton King. He marches on, leading his minions with an unfaltering gaze, knowing only one thing: the orders given to him by the dark lord himself. Able to cripple his opponents by drawing power from the fiery depths of hell itself, King Leoric is a major threat on the battlefield. His mighty blade allows him and others in his presence to drain the blood of their enemies. It is said that he is unkillable, and those who are struck down by his hellfire don't wake up again.
Learns Hellfire Blast, Critical Strike, Vampiric Aura, and Reincarnation.
Attack range of 128 (melee).
Movement speed of 300.
Slithereen Guard
Strength - 21 + 2.8
Agility - 17 + 1.9
Intelligence - 15 + 1.5
After a millennium of being trapped under the raging waters of the Maelstrom, Slardar rose from its chaotic depths with his brethren to serve the mighty demon lord, Illidan Stormrage. Fanatically devoted to his cause, this Naga fought valiantly along his side until he succumbed to fatal wounds in the heat of battle. Salvation finally seemed within grasp - that is until his fate became intertwined with the grim reach of the Lich King. Reincarnated as a soulless beast without emotion, Slardar tears through the enemy lines with inhuman speed, striking them out cold with mighty blows, undeterred in his quest to fulfill Nerzhul's every whim.
Learns Sprint, Slithereen Crush, Bash, and Amplify Damage.
Attack range of 100 (melee).
Movement speed of 300.
Spiritbreaker
Strength - 23 + 2.5
Agility - 17 + 1.7
Intelligence - 15 + 1.8
An outcast of the Spirithoof clan, Barathrum retreated in shame to the Ethereal Plane, feeding off wandering souls to sustain himself, and wandered aimlessly for centuries, alone and miserable. Found and recruited by the Lich King, Barathrum's uncanny speed and wraithlike powers have now been unleashed upon the Material Plane, his lantern able to project nether energy into enemies, sending them backwards with sudden force. With the ability to close the distance between himself and a target in seconds, Barathrum the Spiritbreaker is more than a match for anyone.
Learns Charge of Darkness, Greater Bash, Empowering Haste, and Nether Strike.
Attack range of 100 (melee).
Movement speed of 295.
Stone Giant
Strength - 24 + 3.0
Agility - 9 + 0.9
Intelligence - 14 + 1.6
Looming from the rocky crags of Ashenra, the stone giants are born from the mountain itself. Tiny, a newly born giant, although small in size, has the strength of a hill. With his supreme strength, he is able to launch anything into the air, including huge amounts of soil to cause avalanches around his enemies. Because of his craggy exterior, enemies have a hard time attacking him. Over time, Tiny's body will grow bigger as the magnetic forces deep inside his granite heart pull rocks and soil to his rugged stone form.
Learns Craggy Exterior, Avalanche, Toss, and Grow.
Attack range of 128 (melee).
Movement speed of 285.
Tauren Chieftain
Strength - 24 + 2.3
Agility - 14 + 1.5
Intelligence - 23 + 1.6
Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftan and his guardian spirit.No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.
Learns Echo Stomp, Ancestral Spirit, Natural Order, and Earth Splitter.
Attack range of 150 (melee).
Movement speed of 310.
Tidehunter
Strength - 22 + 3.0
Agility - 15 + 1.5
Intelligence - 16 + 1.7
Formerly considered by the Old Gods as an oeuvre of the cosmos, Leviathan was thrown into the watery abyss after an alleged connivance with the Titans whom they have fought against. Chained to an anchor and guarded by a virtually indomitable kraken, the Tidehunter had lain dormant in the unfathomable depths for eons until he finally mustered enough strength to break away. He killed his enslaver, took its shell as armor and the once loathed anchor became his weapon. Unforgiving and frigid as the sea, Leviathan had sworn to disembowel everyone who would dare disturb his much valued freedom as he knocks them out with ravaging force. The terror of the tides had come at last and all those who will try to stop him shall be swept away.
Learns Anchor Smash, Gush, Kraken Shell, and Ravage.
Attack range of 100 (melee).
Movement speed of 310.
Treant Protector
Strength - 27 + 3.4
Agility - 15 + 2.0
Intelligence - 17 + 1.8
A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
Learns Nature's Guise, Leech Seed, Living Armor, and Overgrowth.
Attack range of 128 (melee).
Movement speed of 300.
Tuskarr
Strength - 23 + 2.3
Agility - 23 + 2.1
Intelligence - 18 + 1.7
Hailing from the Borean Tundra, Ymir is one of the wisest Tuskarr warriors. Acquainted with years of warfare experience against raiding Ice Trolls and Nerubian Spiders that beset his village during his younger years, Ymir eagerly volunteered himself into the ranks of the Sentinel to help halt the notorious rise of the Lich King. A specialist in controlling the element of ice, Ymir's prowess lies in surprising enemies with frosty magics. His arsenal not only consists of propelling Snowballs and hurling shards of solidifying ice, but also conjuring massive Snowstorms that greatly impede his enemies' battle efficiency.
Learns Ice Shards, Snowball, Frozen Sigil and Walrus Punch .
Attack range 128 (melee).
Movement speed of 305.
Undying
Strength - 22 + 2.1
Agility - 10 + 0.8
Intelligence - 27 + 2.0
Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.
Learns Decay, Soul Rip, Tombstone, and Flesh Golem.
Attack range of 100 (melee).
Movement speed of 310., adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar.
Agility
Anti-Mage
Strength - 20 + 1.2
Agility - 22 + 2.8
Intelligence - 15 + 1.8
Twin sons to the great Prophet, Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina's eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by Terrorblade's fall to the dark side, Magina answers the Sentinel's call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge's evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.
Learns Spell Shield, Mana Break, Blink, and Mana Void.
Attack range of 100 (melee).
Movement speed of 320.
Arc Warden
Strength - 24 + 1.9
Agility - 15 + 1.8
Intelligence - 24 + 2.1
In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exist. These nomads worship the very nether storms that plague the land, and born out of this bizarre energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching battle of the ancients, the infant deity imbues his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lightning, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with.
Learns Flux, Magnetic Field, Spark Wraith, and Tempest Double.
Attack range of 625.
Movement speed of 295.
Bloodseeker
Strength - 23 + 2.0
Agility - 24 + 3.0
Intelligence - 18 + 1.7
An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds - even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vision through his helpless prey's eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision - bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.
Learns Bloodrage, Blood Bath, Strygwyr''s Thirst and Rupture.
Attack range of 100 (melee).
Movement speed of 305.
Bone Fletcher
Strength - 15 + 1.6
Agility - 22 + 3.0
Intelligence - 16 + 1.55
The fire that kindles eternally on the visage of the fallen Elven Archer proves to others that his undeath was a mere genesis. Clinkz seeks perfection in the arts of fletching and never hesitates in sacrificing his own allies for the cause. Still retaining his ability to move with the wind, he is ready to slay the enemy officers with his swiftness and precision in archery. The Fletcher fires arrows that scorch the target with the heat of the Underworld, bringing them closer and closer to their peril. An elvish archer in life, a nightmare in death.
Learns Wind Walk, Strafe, Searing Arrows, and Death Pact.
Attack range of 600.
Movement speed of 300.
Bounty Hunter
Strength - 17 + 1.8
Agility - 21 + 3.0
Intelligence - 16 + 1.4
Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward.
Learns Jinada, Wind Walk, Shuriken Toss, and Track.
Attack range of 128 (melee).
Movement speed of 315.
Broodmother
Strength - 17 + 2.5
Agility - 18 + 2.2
Intelligence - 18 + 2.0
Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However she made the fatal mistake of falling in love with the renegade assassin Anub'Arak , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable..
Learns Spawn Spiderlings, Spin Web, Incapacitating Bite, and Insatiable Hunger.
Attack range of 128 (melee).
Movement speed of 315.
Drow Ranger
Strength - 17 + 1.9
Agility - 22 + 1.9
Intelligence - 15 + 1.4
Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she wanders alone in the wilds, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, enchanting her arrows with an icy cold, and the ability to release each arrow with much greater precision. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.
Learns Silence, Trueshot Aura, Frost Arrows, and Marksmanship.
Attack range of 625.
Movement speed of 300.
Dwarven Sniper
Strength - 16 + 1.7
Agility - 21 + 2.9
Intelligence - 15 + 2.6
Kardel Sharpeye is a testament to his name and race. Using only his finely honed skills of marksmanship and his trusty rifle, he sytematically destroys his opponents from afar. Taking great care to aim for the most vulnerable of areas, he is capable of severely injuring an opponent, and with a little extra time, has been known to simply dispose of an enemy in a single shot. His rifle is equipped with a secondary barrel, capable of launching a short burst of shrapnel at close range, causing massive damage.
Learns Take Aim, Headshot, Shrapnel, and Assassinate.
Attack range of 550.
Movement speed of 290.
Ember Spirit
Strength - 21 + 2.0
Agility - 22 + 1.8
Intelligence - 20 + 1.8
Searing Chains, Sleight of Fist, Flame Guard, and Fire Remnant .
Attack range of 128 (melee).
Movement speed of 310.
Faceless Void
Strength - 23 + 1.4
Agility - 21 + 2.65
Intelligence - 15 + 1.5
They say he was once human, but his background is shrouded in darkness, even to himself. What we know is that he was thrown into the Void between worlds and has emerged with the power of manipulating time. He can freeze his enemies in time and avoid hits by traveling a split-second back in time, right before receiving the blow. He can briefly rip apart the fabric of space-time to freeze both allies and opponents around him, yet remain free himself to act. It is rumored that he can instantly strike any man in a legion of soldiers, but nobody sees him move...
Learns Time Walk, Backtrack, Time Lock, and Chronosphere.
Attack range of 128 (melee).
Movement speed of 300.
Geomancer
Strength - 23 + 1.3
Agility - 23 + 1.9
Intelligence - 20 + 1.6
Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer's powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.
Learns Earthbind, Poof, Geostrike, and Divided We Stand.
Attack range of 100 (melee).
Movement speed of 305.
Gorgon
Strength - 14 + 1.65
Agility - 20 + 2.5
Intelligence - 19 + 1.85
An insidious creature that dwelled for eons in the underwater prisons of Nazjatar, the Gorgon was unwittingly freed during the war waged between King Arthas’s Scourge and the Naga on the icy shores of Northrend. Plagued by undeath in the aftermath, Medusa welcomed the blessing of immortality. Gifted with a keen sense of archery and affinity to magic at birth, she has honed her skills over the ages – striking multiple foes with a single volley of arrows, debilitating them with jolts of lightning, and even conjuring a protective barrier of mana. Like her namesake, Medusa instills paralyzing fear into all that dare cross her path.
Learns Mystic Snake, Mana Shield, Split Shot, and Stone Gaze.
Attack range of 600.
Movement speed of 290.
Gyrocopter
Strength - 18 + 1.8
Agility - 24 + 2.4
Intelligence - 23 + 2.1
Raised amongst the dwarven mining clan, Aurel grew up with a fascination for making things explode. Such tendencies were considered healthy in the mining society as a dwarf's skill with explosives determined his pay, his rank and of course, his popularity amongst the females. Unlike the rest of the clan however, Aurel sought to use his skills for more than just blowing up rocks. By combining controlled detonations with thick metal to direct their force, Aurel is able to create everything from engines to missles. Excited to be able to put his inventions to the test, Aurel's presence on the battlefield promises to be a blast!
Learns Rocket Barrage, Homing Missle, Flak Cannon, and Call Down.
Attack range of 375.
Movement speed of 305.
Juggernaut
Strength - 20 + 1.9
Agility - 20 + 2.85
Intelligence - 14 + 1.4
Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.
Learns Healing Ward, Blade Fury, Blade Dance, and Omnislash.
Attack range of 100 (melee).
Movement speed of 305.
Lightning Revenant
Strength - 21 + 1.7
Agility - 22 + 2.0
Intelligence - 19 +1.8
Razor is lightning incarnate. It is a living being, capable of unleashing tremendous electrical power to anything and everything nearby. Razor's only indication of sentience is its ability to harness these electrical surges with ferocity, yet a single jolt will never strike its allies. Without mercy, Razor's lightning cuts to the bone with speed and accuracy. Razor's unnatural form gives it speed as well as a thirst for blood. It is a force to be reckoned with. Only the strong dare to face it.
Learns Plasma Field, Unstable Current, Static Link, and Eye of the Storm.
Attack range of 475.
Movement speed of 295.
Lone Druid
Strength - 17 + 2.1
Agility - 24 + 2.7
Intelligence - 13 + 1.4
Syllabear was spared a time of great strife due to the deeds of his people. Sensing their settlement’s impending destruction they turned their child into a bear and sent him into the wild. Syllabear grew up strong and savage, like the bears that inhabited the forests of his home. Using druidic powers, he can enter a state of almost rabid frenzy, and even call powerful bear companions to aid him. Awakened into his elven heritage by Furion the Prophet, Syllabear has regained his true elven form, and brings the bestial spirit of the bear to the battlefield.
Learns Summon Spirit Bear, Synergy, Rabid, and True Form.
Attack range of 550.
Movement speed of 315.
Moon Rider
Strength - 15 + 1.75
Agility - 22 + 2.8
Intelligence - 16 + 1.85
Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the neverending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.
Learns Lunar Blessing, Lucent Beam, Moon Glaive, and Eclipse.
Attack range of 330.
Movement speed of 320.
Morphling
Strength - 19 + 2.0
Agility - 19 + 3.0
Intelligence - 17 + 1.5
The Morphling, nature's magnum opus, the pinnacle of evolution, can force his liquid body to flow over opponents in a massive wave, forcibly moving himself as well as injuring his enemies. At a whim he may change the composition of his body, trading strength for agility and vice versa. Capable of manipulating his energy into either disable or damage based on his strongest attribute, the Morphling's most disturbing ability creates a literal clone of a chosen target, forcing them to face their own reflection as he crushes them in their confusion.
Learns Waveform, Adaptive Strike, Morph, and Replication.
Attack range of 350.
Movement speed of 285.
Murloc Nightcrawler
With echoes of the Great War reaching every corner of the earth, this creature, known only as Slark, has emerged from the depths to search for an ancient relic...
In the deepest, blackest pits of the ocean a fearsome and terrifying creature lurks. Bending the shadows to his will, few have seen his true form and none have lived to speak of it. For the shadows are his sanctuary, a place of empowerment and revitalisation. Bathed in this inpenetrable darkness he strikes unseen, every attack making him swifter and more powerful whilst weakening his enemy. An unbreakable leash awaits all who try to escape, leaving them at mercy of this horrifying phantom. By sacrificing a fraction of his soul, his pact with darkness allows him break even the most powerful bonds and curses.
Strength - 21 + 1.0|nAgility - 21 + 2.0|nIntelligence - 16 + 1.6
Learns Dark Pact, Pounce, Essence Shift, and Shadow Dance.
Naga Siren
Strength - 21 + 2.3
Agility - 21 + 2.75
Intelligence - 18 + 1.65
Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge came and invaded, her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel, in the name of her love.
Learns Rip Tide, Ensnare, Mirror Image, and Song of the Siren.
Attack range of 100 (melee).
Movement speed of 320.
Nerubian Assassin
Strength - 18 + 2.0
Agility - 19 + 2.2
Intelligence - 18 + 2.1
Anub’arak was once the greatest champion of the Nerubians, but fell in the Second War of the Spider. He was resurrected by the Lich King Ner'zhul, who promised him eternal undeath in exchange for his unswerving loyalty. When threatened, he shoots spikes through enemies maiming and disorienting them. He channels his dark powers into a bolt of disarming negative energy, and those who witness him blending into the shadows of the frozen tundra have never lived to tell the tale.
Learns Impale, Mana Burn, Urna Swarm, and Vendetta.
Attack range of 128 (melee).
Movement speed of 300.
Nerubian Weaver
Strength - 15 + 1.5
Agility - 14 + 2.5
Intelligence - 15 + 1.8
Anub'seran. The name of this creature strikes fear into all of those who have seen the Nerubians. Even the famed assassin Anub'arak is hesitant to fight this beast, which comes from the plane of the spirit world. He can swiftly walk through his enemies, bending their bodies to his will, causing pain while he strides through them. With his powers over the timeless plane, he can also step inside and throw himself into the past to keep himself from death. He can call an attack from the future to strike his foes, making his onslaught more deadly. Anub'seran. Only the fools do not fear his name.
Learns The Swarm, Shukuchi, Geminate Attack, and Time Lapse.
Attack range of 425.
Movement speed of 290.
Netherdrake
Strength - 17 + 1.9
Agility - 21 + 2.5
Intelligence - 15 + 1.8
A malicious Drake tamed by the Lich King himself, Viper is a fierce, acid-spitting beast whose speed and agility surprises the most hardened of warriors. Cursing himself into a maddened rage, Viper charges into battle without regard of his own safety. His salivary glands produce stinging poison that causes enemies to writhe in pain, severely damaging their nerves. Be careful when facing this powerful monster...its dark silhouette may be the last thing you will ever see.
Learns Poison Attack, Nethertoxin, Corrosive Skin, and Viper Strike.
Attack range of 575.
Movement speed of 285.
Phantom Assassin
Strength - 17 + 2.05
Agility - 23 + 3.15
Intelligence - 13 + 1.0
Pitted against the very society that condemned her to a life of Undeath, Mortred takes delight in the slaughter of her kindred people. Abandoned during their expeditious retreat in battle, she was left to the mercy of the undead. Her twisted fate was merely a sacrifice to them - a tool in slowing their predators' pursuit. But… the Lich King saw the malevolence and hatred within her. He bestowed upon her an opportunity - a vessel of darkness with which to enact her vengeance. Eternally grateful of his service, Mortred hunts her wretched Night Elf sisters from the shadows, fueled by an insatiable desire to seek justice.
Learns Stifling Dagger, Phantom Strike, Blur, and Coup de Graçe.
Attack range of 100 (melee).
Movement speed of 310.
Phantom Lancer
Strength - 18 + 2.0
Agility - 23 + 2.8
Intelligence - 21 + 2.0
Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself, whenever it draws blood he can use their life to create weaker copies of himself.
Learns Juxtapose, Spirit Lance, Doppelwalk, and Phantom Edge.
Attack range of 100 (melee).
Movement speed of 290.
Priestess of the Moon
Strength - 17 + 1.85
Agility - 20 + 2.75
Intelligence - 17 + 1.65
A matriarch and high priestess of Elune's blessed order, Mirana Nightshade serves as a light in darkness for the front line of the Sentinel ranks, raining arrows and falling stars alike upon the shambling undead masses of the Undead Scourge, while her very presence is said to be so holy that it melts away the fatigue of nearby allies, giving them greater haste on the battlefield. In times of need however, she can fade herself and others around her into the safety of invisibility, making her a potent supporter matched by few.
Learns Starfall, Elune''s Arrow, Leap, and Moonlight Shadow.
Attack range of 600.
Movement speed of 300.
Shadow Fiend
Strength - 15 + 2.0
Agility - 20 + 2.4
Intelligence - 18 + 2.0
A demon of the burning legion so abhorred that he makes the skin of even his fellow demons crawl, Nevermore is a creature of the shadows that consumes the souls of those around him. When the Shadow Fiend comes forth to battle, he augments his power with the souls he has consumed, bearing down on his enemies with spiritually enhanced attacks and powerful spiritual blasts. The Shadow Fiend is a terrifying opponent whom few have survived, and those who have perished under his tyranny have faced the most despicable fate of all.
Learns Presence of the Dark Lord, Necromastery, Shadowraze, and Requiem of Souls.
Attack range of 500.
Movement speed of 300.
Soul Keeper
Strength - 15 + 1.9
Agility - 22 + 3.2
Intelligence - 15 + 1.75
Terrorblade is the twin brother of the Anti-Mage. Both of Night Elf descent, Terrorblade was drawn in by the powers of the Undead, plunging deeper into the abyss of no return, growing large, gargoyle-like wings to symbolise his breaking from the Night Elf world. Having mastered the art of image-creation and soul manipulation, he has the ability to transform into a fearsome and terrifying demonic form, obtaining the powers to hurl energy at his opponents. Large moonblades slashing, he is one to fear on the battlefield.
Learns Reflection, Conjure Image, Metamorphosis, and Sunder.
Attack range of 128 (melee).
Movement speed of 315.
Spectre
Strength - 19 + 2.0
Agility - 23 +2.2
Intelligence - 16 + 1.9
A darkness who was ancient even in the early days of the world's existence, Mercurial is the embodiment of rage and vengeance in the souls of those long dead. Haunting her enemies with relentless fervor, she is able to throw a dagger-like projectile that allows her to chase her prey beyond physical boundaries, and the fear and the desolation struck in the hearts of those who have the misfortune of encountering her alone is a pain impossible to withstand. Spectre's thirst for destruction is insatiable, and the upcoming struggle seems to be just what she was waiting for.
Learns Spectral Dagger, Desolate, Dispersion, and Haunt.
Attack range of 100 (melee).
Movement speed of 295.
Stealth Assassin
Strength - 17 + 2.0
Agility - 34 + 2.9
Intelligence - 14 + 1.3
Born as the heir to the satyr dominion, Rikimaru was trained by the mightiest warriors of his race. However, the power of the Burning Legion managed to corrupt many of his kind, leaving them as mindless beasts in the forest. Vowing revenge against the Scourge, he sharpened his skills for battle. Using his small size to his advantage, he can render himself invisible, enabling him to stab his enemies in the back.He can also use thick smoke as a cover, to silence his enemies and become nearly untouchable.
Learns Backstab, Blink Strike, Smoke Screen, and Permanent Invisibility.
Attack range of 125 (melee).
Movement speed of 300.
Templar Assassin
Strength - 18 + 2.1
Agility - 23 + 2.7
Intelligence - 20 + 2.0
The apprentice of a legendary creature from Aiur, Lanaya is a psychic adept who specializes in strategic assassination for the Sentinels. Her psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect her from enemy assault, or cloak herself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter the Templar on the battlefield find themselves dead and buried, their lives cut short as she fades back into the shadows, waiting for a new prey.
Learns Refraction, Meld, Psi Blades, and Psionic Trap.
Attack range of 140 (ranged).
Movement speed of 305.
Troll Warlord
Strength - 17 + 2.2
Agility - 21 + 2.75
Intelligence - 13 + 1.0
When the Sentinel first gathered their forces, The Troll Warriors were considered primitive and unreliable. Their pride wounded, many refused to join, some even considering siding with the Scourge. Only a hotheaded young Warlord called Jah'rakal joined the Sentinel. Known as 'Blinding Axe' in troll tongue, both for the blinding speed of his axes and his trademark blind technique, his unstoppable rampages have already made him a legend among his Allies. However Jah'rakal fights not for the Sentinel, or even to defend the Ancients, but to show Elves, Men, Orcs and anyone else that trolls are the best fighters in the world.
Learns Berserker Rage, Whirling Axes, Fervor, and Battle Trance.
Attack range of 500.
Movement speed of 300.
Ursa Warrior
Strength - 23 + 2.9
Agility - 18 + 2.1
Intelligence - 16 + 1.5
Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In revenge, the furbolgs have sent their mightiest Ursa Warrior into battle on those who dare to disturb them again. Enraged by the defilement of his people's sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.
Learns Overpower, Earthshock, Fury Swipes, and Enrage.
Attack range of 100 (melee).
Movement speed of 310.
Vengeful Spirit
Strength - 16 + 2.3
Agility - 27 + 2.35
Intelligence - 15 + 1.75
Once a mighty warden and sister of Mortred, the maniacal laughter of her sibling and the chakram of hers covered in her own just drawn blood is a sight that even today still haunts Shendelzare. Hearing the laments of her loyal daughter, Elune decided to not forsake her, and she graced her with a new body along with the ability to harness powers from the nether-world and a fighting spirit only owned by those who have met death itself. Shendelzare now dedicates herself for vengeance, fearless of what could come at her, an avatar of the dreadful emotions within the soul of her former self.
Learns Magic Missile, Command Aura, Wave of Terror, and Nether Swap.
Attack range of 400.
Movement speed of 295.
Venomancer
Strength - 18 + 1.85
Agility - 22 + 2.6
Intelligence - 15 + 1.75
For those obsessed with death, poison is a necessary study. However, Lesale went a step too far. He experimented upon himself with various toxins and chemicals so that he could learn the secrets of death. These twisted his mind and mutated his body into a hideous creature which embodies an immense hatred for all things pure. He can strike enemies with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.
Learns Venomous Gale, Poison Sting, Plague Ward, and Poison Nova.
Attack range of 450.
Movement speed of 290.
Intelligence
Ancient Apparition
Strength - 18 + 1.4
Agility - 20 + 2.2
Intelligence - 25 + 2.6
Defeated in a battle long forgotten, this once great mage was banished to a tomb of ice for all eternity. For countless ages he lay in unbearable anguish until he was discovered by minions of the Lich King. In a vain attempt to gain favour with this ancient soul for his own purposes, the Lich King released him. But this soul no longer knew gratitude, it no longer knew friend from foe, it knew only pain. With its body long since decayed, the soul took up the only form it knew. Consumed with hatred, even a touch from this monstrosity causes agony. Able to conjure devastating ice storms with a mere thought and hurl soul-shattering bolts of frost seemingly impossible distances, this creature punishes all who dare to stand their ground against it.
Learns Cold Feet, Ice Vortex, Chilling Touch, and Ice Blast.
Attack range of 600 (range).
Movement speed of 295.
Bane Elemental
Strength - 18 + 2.1
Agility - 18 + 2.1
Intelligence - 18 + 2.1
Atropos is an elemental force personifying the nightmares and fear of this world. He manifests where there is promise of inflicting horror and feeding off dread. Sapping his foes' psyche heals him. Manifesting his enemies' fears, he greatly enfeebles their ability to fight. He revels in disabling foes by sending them into dread slumber. When need be he can rip his soul and force it into his foes, effectively immobilizing them with despair and pain. Atropos is, in one word, Fear.
Learns Enfeeble, Brain Sap, Nightmare, and Fiend''s Grip.
Attack range of 400.
Movement speed of 305.
Batrider
Strength - 23 + 2.0
Agility - 15 + 1.5
Intelligence - 24 + 2.5
Once an expendable spy, Jin'zakk has outlived the suicidal tendencies of other Bat Riders to create a unique style, one that favours control and precision instead of wanton destruction. His years of battle experience have allowed him to innovate creative uses for his fiery arts: He can douse enemies in a bath of sticky oil that restricts their movements before igniting it, fire an explosive that blows enemies away, or take flight to leave behind a trail of flame. However, his most deadly skill involves lassoing his opponent and dragging the unfortunate foe into the arms of his allies.
Learns Sticky Napalm, Flamebreak, Firefly, and Flaming Lasso.
Attack range of 375.
Movement speed of 290.
Crystal Maiden
Strength - 16 + 1.7
Agility - 16 + 1.6
Intelligence - 21 + 2.9
Adept in the manipulation of frost and ice, Rylai is the very image of elegeance and grace. Trained by a renegade wizard deep in the heart of Winterspring, Rylai brings to the Sentinel her prowess in the arts of magic. With a vast arsenal of spells, she wreaks havoc upon her foes - be it with powerful blasts of frost to send them fleeing in panic, or be it by rendering them immobile in ice. Her foes tremble in fear as the ground beneath implodes in mighty novas of frost in a dazzling array, obliterating all who dare oppose her.
Learns Crystal Nova, Frostbite, Brilliance Aura, and Freezing Field.
Attack range of 600.
Movement speed of 280.
Dark Seer
Strength - 22 + 2.3
Agility - 12 + 1.2
Intelligence - 29 + 3.1
Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.
Learns Vacuum, Ion Shell, Surge, and Wall of Replica.
Attack range of 125 (melee).
Movement speed of 305. , adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar.
Death Prophet
Strength - 19 + 1.8
Agility - 14 + 1.4
Intelligence - 20 + 3.0
Krobelus spent her living days as a fervent member of a cult of Death Sayers. Her belief in the ways of death and the perfect harmony it brings has given her dead spirit a chance to wreak havoc among the chaotic living. She uses her abilities to call upon carnivorous bats and long dead spirits to lay to rest all who still pump blood through their veins. She augments her powers through the use of witchcraft, and she is able to make opponents gape in fear, losing the focus needed to cast spells. She is devoted to death in all it's aspects, and would see all turned to ash.
Learns Witchcraft, Carrion Swarm, Silence, and Exorcism.
Attack range of 600.
Movement speed of 285.
Demon Witch
Strength - 16 + 1.7
Agility - 15 + 1.5
Intelligence - 22 + 3.0
A renegade wizard who delved deeper in studying demonic arts, this old aged archmagus was sentenced to damnation by the Dalaran council. As a last resort of escaping death, he performed a forbidden ritual and sold his soul to Archimonde's bidding. Without trace of compassion and with a twisted mind, he seeks retribution to his comrades. He commands earth to stagger those who hinders his path with sharp spikes or siphons their will out. Never hesitating to transmogrify others to impunity nor doubtful of ripping his enemy inward out with his fatal touch, Lion like a predator loves doing it all over again.
Learns Impale, Voodoo, Mana Drain, and Finger of Death.
Attack range of 600.
Movement speed of 290.
Disruptor
Strength - 19 + 1.9
Agility - 15 + 1.4
Intelligence - 22 + 2.5
Being raised by humans as a gladiator, Thrall learned more about strategy and tactics as a youth than even experienced orcish warchiefs learned in their lives. After escaping from the human slavery and meeting Grom Hellscream, he found out that he was a descendant of the Frostwolf clan. He traveled to his ancestor's village, where he became familiar with the spiritual magics of the orcish shamans. Now he combines not only his control over thunder, but also his tactical abilities to turn fights in his favor using impenetrable walls of magic, areas of static energy and even control over time.
Learns Thunder Strike, Glimpse, Kinetic Field, and Static Storm.
Attack range of 600.
Movement speed of 300.
Enchantress
Strength - 16 + 1.0
Agility - 19 + 1.8
Intelligence - 16 + 2.8
Although all Dryads are Cenarius' daughters, Aiushtha is said to be his first and favorite. Because of her direct relation to him, she has borrowed much of his powers. This is demonstrated by her control over the shy Wisps which she uses to heal her allies, and her ability to bring an opponent under the will of the Sentinel. Preferring ranged combat to melee, she fashioned a spear that strikes with more force the further her target is away. Her agility is unmatched, and any opponent attempting to kill her will find she skips ahead of them with surprising ease.
Learns Untouchable, Enchant, Nature''s Attendants, and Impetus.
Attack range of 550.
Movement speed of 305.
Enigma
Strength - 17 + 2.1
Agility - 14 + 1.0
Intelligence - 20 + 3.4
The result of a collapsed star entombed within a field of elemental magic, Darchrow is one of the most dangerous beings in existence, consuming hundreds of worlds into the void of his hate and hunger. He is not above using his own allies as portals for his own servants to come through. Capable of manipulating both void and shadow in combat, his greatest pleasure is to release the oblivion within him upon the world, creating an abyss that draws enemies ever closer to destruction.
Learns Malefice, Demonic Conversion, Midnight Pulse, and Black Hole.
Attack range of 500.
Movement speed of 300.
Faerie Dragon
Strength - 15 + 1.7
Agility - 22 + 1.7
Intelligence - 25 + 2.4
In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.
Learns Illusory Orb, Waning Rift, Phase Shift, and Dream Coil.
Attack range of 550.
Movement speed of 295.
Goblin Techies
Strength - 17 + 2.0
Agility - 14 + 1.3
Intelligence - 22 + 2.9
Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.
Learns Land Mines, Stasis Trap, Suicide Squad, Attack!, and Remote Mines.
Attack range of 650.
Movement speed of 270.
Grand Magus
Strength - 19 + 1.5
Agility - 14 + 1.6
Intelligence - 27 + 2.4
Rubick, the son of Aghanim, is a force to be reckoned with. Crowds marvel in wonder at his effortless ability to hurl objects through the air, using nothing but his mind. Many wizards have challenged him yet none have surpassed his powerful and debilitating magics. The Grand Magus, with his endless talent, will stop at nothing to bewilder and outsmart his enemies, even if it means turning their own magic against them. Renowned for his unique ability to steal magics with a mere thought, he is undeniably a favorable asset to the Sentinel in their fight against the Scourge.
Learns Telekinesis, Fade Bolt, Null Field, and Spell Steal.
Attack range of 600.
Movement speed of 300.
Guardian Wisp
Strength - 17 + 1.9
Agility - 14 + 1.6
Intelligence - 23 + 1.7
Originally nothing more than a lowly spirit of the trees, Io dwelt peacefully amongst his kind in the Great Forest. As the Great War spread across the land the creatures of the forest were forced to defend their home. The desire to protect his kin awoke power in Io he had not known he possessed. He discovered he was able to connect his life force to another creature to strengthen them or help them flee by instantly transporting them out of harm. Io became known amongst his people as the Guardian Wisp, a protector of the Spirits. All other spirits swore to assist him and can be summoned to his side to aid him in his battle. Uninterested in the battle between the Sentinel and the Scourge, Io fights only to protect his people.
Learns Tether, Spirits, Overcharge, and Relocate.
Attack range of 525.
Movement speed of 295.
Holy Knight
Strength - 20 + 1.5
Agility - 15 + 2.1
Intelligence - 21 + 2.8
Prophesying a new dawn, a new world cleansed of the old evils, the Holy Knight's entrance into the war against the Scourge forever changed the course of history. A crusader riding under the banner of Hextar, the Holy Knight promises ever-lasting glory and redemption for those who march with him, and obstacles ahead to test the faith of all those sworn to forever cleanse evil from the land. Fanatically devoted to his cause, his followers come from every race, every background, and will stop at nothing to see the Scourge destroyed. If ever the redeeming hand of God touched earth, its name was Chen, the Holy Knight.
Learns Penitence, Test of Faith, Holy Persuasion and Hand of God.
Attack range of 600.
Movement speed of 300.
Invoker
Strength - 19 + 1.7
Agility - 20 + 1.9
Intelligence - 22 + 2.5
Quas. Wex. Exort. The essence of a storm. The heart of a blizzard. The soul of a phoenix. After his people were broken and scattered to the corners of the earth, Kael was left with only the relics of his once great world. Thirsting for vengeance, he sold his own soul to Ner’Zhul, and in exchange acquired near limitless power. Taking on the mantle of the Blood Mages of old, the Invoker strode into war with nothing but the elements at his command. He can fuse the elements into deadly incantations, tearing apart the very heavens in his fury. His genius knows no bounds, and the Sentinel shall come to know the rage of the Invoker.
Learns Quas, Wex, Exort, and Invoke.
Attack range of 600.
Movement speed of 280.
Keeper of the Light
Strength - 16 + 1.8
Agility - 15 + 1.6
Intelligence - 22 + 2.8
Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
Learns Illuminate, Mana Leak, Chakra Magic, and Spirit Form.
Attack range of 600.
Movement speed of 315.
Lich
Strength - 18 + 1.55
Agility - 15 + 2.0
Intelligence - 18 + 3.25
Forcibly raised from the dead by the Lich King to serve as his elite magical guard, the Lich has the burning cold of Northrend in his realm of control. Evoking numerous freezing blasts, his talent in life still remains in death. Delving into the essence of cold magic, he has the power to cause ice to condense into an orb that bounces from foe to foe, causing tremendous pain in its wake. Sacrificing his allies for magical power, the Lich is a murderer without a trace of warmth.
Learns Dark Ritual, Frost Nova, Frost Armor, and Chain Frost.
Attack range of 550.
Movement speed of 315.
Lord of Olympia
Strength - 19 + 1.8
Agility - 11 + 1.2
Intelligence - 20 + 2.7
Once a deity of unfathomable might, Zeus reluctantly sacrificed his much relished immortality in exchange for the chance to crush the sinister armies of the unholy undead. As his soul crossed into the mortal plane, his omnipotent powers withered greatly, yet not nearly enough to quell this destructive Thunder God's resolve for justice. With sheer precision, he cleanses through the enemy ranks with an impressive mastery of electrical discharge, smiting the fool hardy with formidable bolts of lightning from the heavens above. Ever vigilant in his relentless assault, the Scourge cowers in fear of incurring the fearsome wrath of the Lord of Olympia.
Learns Arc Lightning, Static Field, Lightning Bolt, and Thundergod''s Wrath.
Attack range of 350.
Movement speed of 295., adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar.
Necro'lic
Strength - 25 + 2.2
Agility - 11 + 1.3
Intelligence - 21 + 2.5
A terrifying spirit created by uniting a thousand of souls of the warriors fell in the War of the Magi; Visage roams this world with never-ending thirst for souls. This restless ghost consumes the essence of the enemies he slays, and the death moan of his victims is what he enjoys the most. The weakening power of his wrath puts even the greatest warriors in misery, and the sight of sky filled with Visage and his undead minions is unimaginable. He is a nightmare in its worst, most sickening form, a true living horror, the Necro'lic.
Learns Grave Chill, Gravekeeper''s Cloak, Soul Assumption and Summon Familiars.
Attack range of 600.
Movement speed of 295.
Necrolyte
Strength - 16 + 2.0
Agility - 15 + 1.7
Intelligence - 22 + 2.5
Slain for sins of heresy by men who declared themselves holy, death only gifted Rotund'Jere with an immense wrath for the living, that he can express by sending evil spirits at his foes. Taking pleasure and growing more powerful every time a living thing dies by his hands, each step of his reeks of death, and his very presence makes living things rot and wither. Now a master of torture and pain, the Necrolyte mercilessly slays any weaklings who might cross his path, always with a nasty smile on his dead face.
Learns Death Pulse, Sadist, Heartstopper, and Reaper''s Scythe.
Attack range of 600.
Movement speed of 290.
Oblivion
Strength - 17 + 1.45
Agility - 16 + 1.0
Intelligence - 26 + 4.0
Forcefully raised from the dead with little memory of his former self, Pugna is truly a terrible sight to behold. Retaining traces of necromantic magic, this shamble of bones finds sadistic pleasure in temporarily sending his enemies into a tormented dimension and greeting their return with a blast of unholy energy. Those who survived an encounter with the horror often recount with fearful eyes of how the Oblivion literally drains life from his enemies, giving him a brief, but satisfying, taste of the living.
Learns Nether Ward, Nether Blast, Decrepify, and Life Drain.
Attack range of 600.
Movement speed of 315.
Obsidian Destroyer
Strength - 19 + 1.85
Agility - 24 + 2.0
Intelligence - 26 + 2.8
An obsidian construct brought to life through the ill conceived necromancy of the Lich King, Harbinger craves magic to make up for the emptiness brought on by the incomplete nature of its summoning.Ironically however, to devour the magic that it so desires, Harbinger must tap into his own pool of mana time and time again, expending to the point where it ends up with even less than it began with.Yet despite this, the Obsidian Destroyer is a proud servant of the Undead Scourge, and takes great pleasure in annihilating the foolish Sentinels it encounters through psionic exploitation.
Learns Arcane Orb, Astral Imprisonment, Essence Aura and Sanity''s Eclipse.
Attack range of 450.
Movement speed of 300.
Ogre Magi
Strength - 23 + 3.20
Agility - 14 + 1.55
Intelligence - 17 + 2.4
Ogres, a race bred to be warriors, have no experience with the arcane arts, leaving Aggron, who was born with a rare affinity to magic, without guidance regarding his innate abilities. His own force of will harnesses his talent to produce elemental flames and explosions that consume his opponents. Being a natural warrior, he reaches into his own aggression to fuel his comrades' lust for battle. His savage, untapped magical potential is prone to fiery outbursts which enhance the potency of his spells. A towering force built on strength and magic, Aggron is honored by his people and feared by his enemies.
Learns Ignite, Fireblast, Bloodlust, and Multi Cast.
Attack range of 100 (melee).
Movement speed of 295., adept at offensive combat and disrupting enemy troops. Can learn Storm Bolt, Thunder Clap, Bash and Avatar.
Oracle
Strength - 18 + 1.9
Agility - 15 + 1.7
Intelligence - 23 + 2.9
Few have the knack for plucking the strings of fate, let alone seeing them for what they are. Fate is as mysterious as it is fickle, but for Nerif it has always been a burden. Those chosen must answer the call, and since boyhood he has been raised into the hallowed role of Oracle, proclaiming destiny's path to those worthy to hear of it. Though many of his ilk have chosen more peaceful routes to serving fate, he never felt that the future must be passively proclaimed. With the view of fate before him, his powers were suited by nudging and pulling threads and, where needed, severing them to better the life of all. It was inevitable that his abilities would culminate in deadly battle - he knew would come to pass, and he is ready to cut lives short to lengthen others.
Learns Fortune's End, Fate's Edict, Purifying Flames, and False Promise.
Attack range of 620 (range).
Movement speed of 305.
Prophet
Strength - 17 + 1.8
Agility - 18 + 1.9
Intelligence - 21 + 2.9
The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.
Learns Sprout, Teleportation, Force of Nature, and Wrath of Nature.
Attack range of 600.
Movement speed of 300.
Queen of Pain
Strength - 16 + 1.7
Agility - 18 + 2.0
Intelligence - 24 + 2.5
Akasha is one of the many souls claimed by the blade, Frostmourne. Raised to serve the Lich King as a Banshee, she desired to become pure substance once more. Driving deep into the forests, she was able to subdue and possess a Succubus minion. Rightly bearing the title, Queen of Pain, she enjoys nothing more than inflicting massive damage on her foes, using both the poisonous strikes of her succubus host and the vicious howls retained from her Banshee nature. Akasha breaks her enemies’ eardrums with torturing screams, some so loud they manifest into powerful waves that ripple across the lands, shattering all in their wake.
Learns Shadow Strike, Blink, Scream of Pain, and Sonic Wave.
Attack range of 550.
Movement speed of 300.
Shadow Demon
Strength - 17 + 1.9
Agility - 18 + 2.2
Intelligence - 26 + 2.7
Long before the war of the Scourge and the Sentinel, an ancient demon named Eredar waged war on all creation. No champion of Light could match him, but he was betrayed and killed by his own underlings. However, the faintest sliver of his shadow survived; over the millenia Eredar regained a portion of his former being and grows stronger each day, but in a twist of fate his new form was that of a gnoll. Eredar's new form is not well suited to direct confrontation, but he knows a number of objurations and tricks to deal with his foes; his skills include banishment, poison, curses, and darker demonic arts.
Learns Disruption, Soul Catcher, Shadow Poison, and Demonic Purge.
Attack range of 500.
Movement speed of 295.
Shadow Priest
Strength - 16 + 1.85
Agility - 21 + 1.7
Intelligence - 27 + 3.4
Little is known to the Shadowtooth Clan, likely because this group of shadowy trolls never unveil the secrets of their mystifying sacrament. Nevertheless, the Loa they worship is much more powerful than most elementals, thus their favors must be kept in confidentiality. In return, these Primal Gods granted these trolls the power over paralyzing toxins, life-bending voodoo, and even endowment of life beyond the grave. A living eternity of death and misery, Dazzle now marches within the ranks of the undead, announcing the apocalypse of the Scourge that may lead them to much anticipated ascendancy.
Learns Poison Touch, Shallow Grave, Shadow Wave, and Weave.
Attack range of 500.
Movement speed of 305.
Shadow Shaman
Strength - 19 + 1.6
Agility - 16 + 1.6
Intelligence - 21 + 3.0
Once a gifted troll witch doctor, young Rhasta was well versed with the secrets of voodoo magic. When the war between the Sentinel and the Scourge began, Rhasta, then a Shadow Hunter, offered his allegiance to the Sentinels to vanquish the Scourge once and for all. While he was gifted as a witch doctor, Rhasta is a genius as a shadow hunter, exceeding his master by mastering the art of summoning multiple serpent wards, binding enemies for a short time and casting elemental lightning to several units.
Learns Shackles, Voodoo, Ether Shock, and Mass Serpent Ward.
Attack range of 500.
Movement speed of 285.
Silencer
Strength - 17 + 1.7
Agility - 16 + 2.1
Intelligence - 21 + 2.5
Hailing from the magical community of Quel'Thalas, Nortrom is one of the strongest Elven warriors defending the integrity of the lands. Mastering the ancient art of glaive-throwing, and combining it with the volatile nature of the Blood Elves' arcane magic, he is able to disrupt the magical energies in his enemies. By binding his magical powers to his glaive, he is able to cause damage beyond devastation, gaining intelligence from every kill. Concentrating all his energies, he can cause chaos within his enemies' magical pools, making them unable to cast spells. He is determined to fend off the Scourge and their demon magic until he has breathed his last.
Learns Curse of the Silent, Glaives of Wisdom, Last Word and Global Silence.
Attack range of 600.
Movement speed of 290.
Skywrath Mage
Strength- 19 + 1.5
Agility- 18 + 0.8
Intelligence- 24 + 3.2
Arcane Bolt,Concussive Shot,Ancient Seal and Mystic Flare
Range: 600
Movement Speed: 315
Slayer
Strength - 18 + 1.5
Agility - 16 + 1.5
Intelligence - 24 + 3.2
A renowned pyromancer roaming the lands, Lina Inverse originally joined the Sentinel for monetary purposes. However, weeks turned into months, and fighting alongside the many holy warriors with fearless souls inspired her with the responsibility of protecting the sanctity of the World Tree. With her devastating abilities to summon vaporizing flames, she wreaks havoc among the enemy ranks. In dire situations, she would imbue herself with an ultimate fervor, or even call forth a massive beam of lightning which is said to instantly slay any single foe. A most feared enemy of the Scourge, a most unswerving defender of the Sentinel.
Learns Dragon Slave, Light Strike Array, Fiery Soul, and Laguna Blade.
Attack range of 600.
Movement speed of 295.
Storm Spirit
Strength - 17 + 1.5
Agility - 22 + 1.8
Intelligence - 26 + 2.6
A celestial being summoned to aid the Sentinel in their darkest hour; the Storm Spirit chose to manifest itself in the life essence of a humble elementalist, Raijin Thunderkeg. Though the Pandaren's soul perished during the profound surge of pure electrical essence, the divine entity even now seeks refuge in Raijin's body, unable to thrive on its own. However, despite its mortal imprisonment, the Storm Spirit is far from being limited of its tremendous powers. Able of manipulating vast, inexhaustible sources of energy in mysterious ways, it swiftly hails destructive sparks of lightning upon the Sentinel's adversaries, eradicating all that dared to cross its path.
Learns Static Remnant, Electric Vortex, Overload, and Ball Lightning.
Attack range of 480.
Movement speed of 295.
Tinker
Strength - 17 + 2.0
Agility - 13 + 1.2
Intelligence - 27 + 2.2
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
Learns Laser, Heat Seeking Missile, March of the Machines, and Rearm.
Attack range of 500.
Movement speed of 305.
Tormented Soul
Strength - 16 + 1.5
Agility - 23 + 1.7
Intelligence - 26 + 3.0
Torment around me.Torment in me.Torment be with me.And let us conquer our foes.They do not understand our pain.Do you?No.Not a soul can.And for that,We shall make them feel the torment...The torment that inhabits my soul.
Learns Diabolic Edict, Split Earth, Lightning Storm, and Pulse Nova.
Attack range of 600.
Movement speed of 310.
Twin Head Dragon
Strength - 24 + 2.3
Agility - 10 +1.2
Intelligence - 28 + 2.8
Originally found gnawing at the roots of the World Tree during an excavation, this magnificent Chimaera's age is impossible to determine. With his large snapping heads and aggressive, unpredictable behavior, Jakiro is an intimidating creature to say the least, yet is loyal to the Sentinel for reasons all his own. Due to his mystical nature, he has a strange affinity with the elemental forces of ice and fire. This allows him to devastate all in his path, and he is more than capable of keeping his opponents in his line of fury. The Scourge would do best to be wary of this dragon, lest they all freeze and shatter as their precious Frozen Throne melts before their eyes.
Learns Dual Breath, Ice Path, Liquid Fire, and Macropyre.
Attack range of 400.
Movement speed of 290.
Warlock
Strength - 18 + 2.5
Agility - 10 + 1.0
Intelligence - 24 + 2.7
Former cultist of the Blacksun, Lannik was among the first of many orcs enslaved by the wretched demons when the Legion's taint befell the lands of Kalimdor - a dire affliction that grew stronger over the years. Mannoroth's sudden and unexpected demise severed this Warlock's ties to demonology, and the absence of its corrupting influenced caused his body to wither onto the verge of death. In exchange for life beyond the grave, he bound a pact with the Lich King. A master of demons and destructive spellwork, this warlock delights in tormenting creatures of the Light, extinguishing them like candles until none are left alive.
Learns Fatal Bonds, Shadow Word, Upheaval and Rain of Chaos.
Attack range of 600.
Movement speed of 295.
Windrunner
Strength - 15 + 2.5
Agility - 17 + 1.4
Intelligence - 22 + 2.6
In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge.
Learns Shackleshot, Powershot, Windrunner, and Focus Fire.
Attack range of 600.
Movement speed of 295.
Winter Wyvern
Strength - 24 + 2.1
Agility - 16 + 1.9
Intelligence - 25 + 2.4
Reanimated as a skeletal Dragon by a powerful undead necromancer from Northrend, Winter Wyvern posthumously retains cold energies. Seeking to annihilate any being radiating the warmth of the living, Winter Wyvern has turned his focus against the Sentinel. Equipped with pure glacial elemental power, his ice can breathe vitality into his own allies or drive hordes of enemies into a locked state of cold insanity that turns them into mortal enemies against their own allies. Able to project this ice into splinters and blast them to cripple entire armies, Winter Wyvern is a wickedly powerful being possessing icy lethality. Many, including the Scourge themselves, have come to wonder how this wintry beast even perished in the first place.
Learns Arctic Burn, Splinter Blast, Cold Embrace, and Winter's Curse.
Attack range of 425.
Movement speed of 285.
Witch Doctor
Strength - 16 + 1.8
Agility - 13 + 1.4
Intelligence - 24 + 2.9
Vol'Jin is a risk-taker. Anyone who has ever crossed paths with him can tell you that. As a voodoo priest, you need a certain degree of it. It's too bad he never learned the value of discretion. Vol'Jin's experiments in jungle magic yielded brilliant results- the ability to mend wounds, casks filled with paralyzing combinations of herbs that could scatter for miles, and even a curse capable of stripping the life force from a living being. Of course, no amount of power gained goes without notice. As Vol'Jin's experiments became more and more unstable and destructive, the Lich King made his move.
Learns Paralyzing Cask, Voodoo Restoration, Maledict, and Death Ward.
Attack range of 600.
Movement speed of 305.